Impact of virtual reality on distraction level from pain stimuli

Authors

  • Jakub Szarpak Instytut Psychologii Uniwersytetu Wrocławskiego ul. J. Wł. Dawida 1, 50-527 Wrocław
  • Justyna Bidzińska Instytut Psychologii Uniwersytetu Wrocławskiego ul. J. Wł. Dawida 1, 50-527 Wrocław

DOI:

https://doi.org/10.15503/onis2020.115.122

Keywords:

virtual reality, pain, distraction, tension, relaxation, cold-pressor, VR

Abstract

Aim of the study: Testing the effectiveness of three pain stimuli distraction types based on the use of virtual reality.

Materials and Methods: 16 students aged 20-32 were, using virtual reality goggles, exposed to the stimulating distraction condition – a rollercoaster ride, relaxing distraction condition – a walk through the forest or control condition -  a black screen was displayed. The pain was induced by submerging one’s arm in freezing water. The measures of the distraction effectiveness were: the time for which the participant could withstand the pain stimulus and a VAS scale, on which participants rated the level of pain they felt. At the end, the measurments were compared to the results of the PTS temperament survey.

Results: Participants withstood the pain stimulus significantly longer in the distraction condition than in the control condition; however, no significant differences were found between the stimulating and the relaxing condition. None of the conditions had any influence on the reported level of pain. Women withstood the pain stimuli significantly longer than men in both the stimulating and the relaxing condition and reported a lower level of pain in the stimulating condition than men. A significant, positive correlation between PTS’ Strength of Inhibition subscale result and the time of withstanding the pain stimulus was found in all three conditions of the experiment.

Outcome: Evidence of the influence of virtual reality-based distraction on extending the pain stimulus suppression time has been provided. However, no differences in distraction effectiveness between the stimulating and relaxing condition have been observed.

Downloads

Download data is not yet available.

Author Biographies

Jakub Szarpak, Instytut Psychologii Uniwersytetu Wrocławskiego ul. J. Wł. Dawida 1, 50-527 Wrocław

Jakub Szarpak - student psychologii na Uniwersytecie Wrocławskim. Szczególnie interesuje się psychologią społeczną i psychologią poznawczą.

Justyna Bidzińska , Instytut Psychologii Uniwersytetu Wrocławskiego ul. J. Wł. Dawida 1, 50-527 Wrocław

Justyna Bidzińska - studentka psychologii oraz absolwentka dziennikarstwa i komunikacji społecznej na Uniwersytecie Wrocławskim. Jej zainteresowania naukowe koncentrują się wokół psychologii twórczości i psychologii muzyki.

References

Dahlquist, L. M., McKenna, K. D., Jones, K. K., Dillinger, L., Weiss, K. E., & Ackerman, C. S. (2007). Active and passive distraction using a head-mounted display helmet: effects on cold pressor pain in children. Health Psychology, 26(6), 794.

Dahlquist, L. M., Weiss, K. E., Law, E. F., Sil, S., Herbert, L. J., Horn, S. B., ... & Ackerman, C. S. (2009). Effects of videogame distraction and a virtual reality type head-mounted display helmet on cold pressor pain in young elementary school-aged children. Journal of pediatric psychology, 35(6), 617-625.

Dahlquist, L. M., Herbert, L. J., Weiss, K. E., & Jimeno, M. (2010). Virtual-reality distraction and cold-pressor pain tolerance: does avatar point of view matter?. Cyberpsychology, Behavior, and Social Networking, 13(5), 587-591.

Fillingim, R. B., Doleys, D. M., Edwards, R. R., & Lowery, D. (2003). Clinical characteristics of chronic back pain as a function of gender and oral opioid use. Spine, 28(2), 143-150.

Gold, J. I., Kim, S. H., Kant, A. J., Joseph, M. H., & Rizzo, A. S. (2006). Effectiveness of virtual reality for pediatric pain distraction during IV placement. CyberPsychology & Behavior, 9(2), 207-212

Hoffman, H. G., Patterson, D. R., & Carrougher, G. J. (2000). Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: a controlled study. The Clinical journal of pain, 16(3), 244-250.

Kenney, M. P., & Milling, L. S. (2016). The effectiveness of virtual reality distraction for reducing pain: A meta-analysis. Psychology of Consciousness: Theory, Research, and Practice, 3(3), 199.

Malloy, K. M., & Milling, L. S. (2010). The effectiveness of virtual reality distraction for pain reduction: a systematic review. Clinical psychology review, 30(8), 1011-1018.

Mühlberger, A., Wieser, M. J., Kenntner-Mabiala, R., Pauli, P., & Wiederhold, B. K. (2007). Pain modulation during drives through cold and hot virtual environments. CyberPsychology & Behavior, 10(4), 516-522.

Stinson J., Yamada J,. Dickson A., Lamba J., i Stevens B. (2008). Review of systematic reviews on acute procedural pain in children in the hospital setting. Pain Research and Management, 13(1), 51–57.

Strelau, J., Zawadzki, B. (1998). Kwestionariusz Temperamentu PTS podręcznik. Warszawa: Pracownia Testów Psychologicznych Polskiego Towarzystwa Psychologicznego.

Wender, R., Hoffman, H. G., Hunner, H. H., Seibel, E. J., Patterson, D. R., & Sharar, S. R. (2009). Interactivity influences the magnitude of virtual reality analgesia. Journal of cyber therapy and rehabilitation, 2(1), 27.

Wiederhold, M. D., & Wiederhold, B. K. (2007). Virtual reality and interactive simulation for pain distraction.

Young, M. R., & Fu, V. R. (1988). Influence of play and temperament on the young child's response to pain. Children's Health Care, 16(3), 209-215.

Published

2020-07-25

How to Cite

[1]
Szarpak, J. and Bidzińska , J. 2020. Impact of virtual reality on distraction level from pain stimuli. Gardens of Science and Arts. 10, (Jul. 2020), 115–122. DOI:https://doi.org/10.15503/onis2020.115.122.

Issue

Section

DOŚWIADCZENIE