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Tom 1 Nr 1 (2016)
Tom 1 Nr 1 (2016)
Opublikowane:
2017-10-22
Theory
Homo technicus - a man in the information society
Aleksandra Marcinkiewicz-Wilk
PDF (English)
Trends in Digital Education
Andrzej Postawa
PDF (English)
Popularisation of traditional children's games through information-communication technology in contemporary education
Adnan Tufekčić
PDF (English)
New media in the classroom from the perspective of transactional analysis
Zbigniew Łęski
PDF (English)
Teaching Metaverse. What and how to (not) teach using the medium of virtual reality
Michal Kabát
PDF (English)
Research
“Distance and Avatar” – selected elements of computer-mediated communication (CMC) and the reception of self-presentation contents
Luba Jakubowska
PDF (English)
Positive effects of game-based learning on student project work in higher education
Sanja Petričić
PDF (English)
The influence of computer games on second language acquisition
Małgorzata Serafin
PDF (English)
A different cultural education. The use of location-based games in academic education
Ewa Jurczyk-Romanowska, Jacek Gulanowski
PDF (English)
Practice
The use of games and ICT in education of children with special needs
Elena Reprintceva
PDF (English)
The gamification of writing support in non-Anglophone contexts: a practice model using the characteristics of video game design
Shaana A. Aljoe
PDF (English)
The development and implementation of a language learning activity: the Dalya game
Hasan Coşkun
PDF (English)
Learning mathematics through games in primary school: an applicative path
Paolo Di Sia
PDF (English)
Learning through play – the educational reflection following compensatory activities conducted in primary grades 1-3 using PUS blocks
Ewelina Piecuch
PDF (English)
Transgression
Racism in public discourse in Poland. A preliminary analysis
Margaret Amaka Ohia
PDF (English)
Opracowane przez
Open Journal Systems
Język / Language
Język Polski
English
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